I don't really know why anyone would print their text messages - however it's still so cool!



Absolutely incredible motion graphic with a quite scary message.

The did it again… This time with a little help though. One of my favorite bands -  OK GO - that are mostly known for their brilliantly choreographed music videos has done it again. This time they teamed up with the guys from Google who showed us how and interactive music video could be done together with Arcade Fire a little while ago. They push the limits for what we have seen a browser do with HTML5– and I absolutely love it!

Try this amazing video here (Chrome only..)



What a brilliant concept! Why isn't this more used in Denmark??

"BakerTweet is a way for busy bakers to tell the world that something hot and fresh has just come out of the oven. It's as simple as turning the dial and hitting the button. All of the baker's followers get a Twitter alert to tell them that it's bun-time."


A beautiful piece of digital design! Skål is a media player designed for the home that lets you interact with digital media using physical objects. You place objects in a wooden bowl to play back related media on the TV

Skål from Timo on Vimeo.

The Floor Is Made Of Lava!

This is my 3D exam project at Digital Design, Aarhus University January 2011 made together with Niels Astrup, Simon Marxen and Boris Hansen. The project is a visualization of the old game ”The floor is made of lava”.

Through projections on the walls and the floor in a regular school gymnasium we wanted to stimulate the children's imagination while playing the game. The visualization is made in 3D Studio Max and final editing made in After Effects. Please let me know what you think.

// Tron Legacy Premiere - A Light Session

A brilliant mix of Tron, skateboard and interactive design.

// Optical Camouflage

The Kinect from Xbox haven’t been on the market long and now it has already been hacked for more creative purposes some might say. Here it’s used with openframeworks. The effect is pretty cool!

// Viral Aesthetics

This summer I graduated with a bachelor degree in Digital Design at Aarhus University. In my bachelor thesis I argued that a new term was needed to understand the way commercial viral videos today no longer are only commercials, but instead can be seen as a form of relational aesthetics. Instead of just keeping the paper in the drawer I have decided to put it online so it’s possible to read if you want. Unfortunately it’s in Danish so I’ll post an abstract in English here if there should be anyone not understanding Danish. Please enjoy and feel free to let me know what you think.



This paper aims to examine how characteristic and typical digital phenomena  changes the ways in which we interact and communicate, and how the implications of these changes bring about a conceptual change in the use of virtual media. Using the Quicksilver promotion-video “Original Thinking” as a case study, the paper seeks to analyze how – and to what extent this video may be said to be an exponent of relational aesthetics. Based on this analysis, the paper discusses whether the concept of relational aesthetic needs to be extended and redefined.

“Original Thinking” exemplifies a typical, virally spread video, however with a visual expression and quality different from that seen in the typical commercial video. “Original Thinking” uses low definition and handheld camera as specific stylistic features, thus signifying spontaneity and intimacy and signalling to be something “homemade”. The message conveyed corresponds with the post-modern search for self and identity, and the video may thus be seen as both a consequence and a cause of this.

The concept of “astroturfing” is introduced to further elaborate on the impact of the stylistic expression, and the digital qualities of the video – including the potential of viral spreading – are analyzed and discussed, using Lev Manovich’s principles of new media. Nicolas Bourriaud’s theories of relational aesthetics launch the discussion about interaction between the video and its audience, and also among the audience.  That the patterns of interaction-spaces in common relational aesthetics are also present in “Original Thinking” is substantiated; they are, however, transferred, and to a certain extent redefined, to a virtual environment instead.

Finally, the concept of hyperrealism by Jean Baudrillard is employed to prove how the reality engendered by and in the mass media seems to become more real than real life itself. The final conclusion thus suggests that a new concept or term - such as viral aesthetic - is needed. A concept that comprises, signifies, and explains “Original Thinking” and other videos, recognizing that the viral aspect and relational interaction have merged.